![]() In addition, parameters for several types of nodes can now be read directly from the node graph. Outside the core software, multiphysics plugin Bifrost for Maya gets a number of UX improvements, with Bifrost 2.3.1 introducing new icons (shown above) to make it easier to see at a glance what a node does. New features in the Bifrost, USD, Substance and Arnold plugins The Multi-Cut tool now displays the percentage for full edge loop cuts. It is possible to use a separate surface as a constraint while sculpting. In the sculpting toolset, the Relax, Smear, Pinch, Grab and Smooth brushes now automatically constrain to live surfaces. Quality of life improvements to sculpting and 3D modelling UX has also been improved when working with deformer weight painting, making it easier to see which vertices are selected when weight visualization is enabled. You can see the resulting improvement in viewport performance in the image above. In addition, the Jiggle deformer is now GPU-accelerated, and works with Cached Playback. Maya’s Jiggle deformer, with (right) and without (left) GPU acceleration and cached playback support. New Tangential Constraints controls prevent vertices moving inside or outside deforming surfaces, making it possible to create a “ smooth slippery effect“. It is also now possible to mirror morph deformations from one side of a model to another: for example, to mirror expressions from one side of a character’s face to another. The main changes in Maya 2022.3 itself are to the software’s deformers, with character riggers and animators getting several new options for the Morph deformer.Ī new Retarget mode makes it possible to retarget animated displacement from source to target geometry with the same topology: for example, to transfer facial animation from one character to another. New Retarget and Mirror modes in the Morph deformer for facial animation Outside the core software, the Arnold, Bifrost, Substance and USD plugins all get significant updates. The release updates Maya’s Jiggle and Morph deformers, including a new option to retarget animation from one character to another and adds new quality-of-life options to the sculpting tools. The new Retarget mode added to the Morph deformer in Maya 2022.3 makes it possible for character animators to retarget deformation-based facial animation from on character to another.Īutodesk has released Maya 2022.3, the latest version of its 3D modelling and animation software.
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